KoulutusalaOpinnäytetyötTieto- ja viestintätekniikka
Viitteet 1-20 / 363
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2D-tasohyppelypelin tasosuunnittelu
(2024)Opinnäytetyön tavoitteena oli kehittää 2D-tasohyppelypeli. Pelikehityksen rinnalle luotiin teoriapohja, jota voidaan hyödyntää tasosuunnittelun oppaana. Teoriapohjassa perehdyttiin pelikokemukseen vaikuttaviin elementteihin, ... -
3D Modeling Assets And Props With Maya : General 3D Modeling Pipeline
(2022)The objective of this thesis was to research and implement a modern, general 3D modeling pipeline from start to finish. This 3D modeling pipeline is covered by 3 phases: modeling, texturing, and final rendering. Modeling ... -
5G core network slicing : MEC and NEF security concerns while exposing the 5G core for 3rd parties
(2021)The objective of the thesis was to discover 5G core network architecture readiness to provide network slicing service. The 5G core slicing is the base service to support mobile edge computing (MEC) in the 5G network. In ... -
5G Implementation Plan: Frequency Scanning
(2021)The objective of the thesis was to offer research insights concerning the frequency scanning within the harbour area for the port of Kotka, Mussalo. The focus was on reporting and addressing the issues in different frequency ... -
802.1X-porttikohtaisen todennuksen suunnittelu ICTLAB-ympäristöön
(Kaakkois-Suomen ammattikorkeakoulu, 2018)Tämän opinnäytetyön tavoitteena on tutustua IEEE 802.1X -standardin mukaiseen portti-pohjaiseen todennukseen ja sen toimitaan sekä suunnitella todennuksen käyttöönotto ICTLAB-ympäristöön. Käyttöönoton suunnittelu toteutettiin ... -
A Comprehensive Approach to Full-stack Application Design and Implementation
(2025)This thesis was a design-based study to make a new implementation of an existing web application. The study included examining different web application technologies and finding solutions to develop a better-suited application ... -
A Deeper Look into Game Development Tools
(2025)Game development is a complex, multidisciplinary process that involves collaboration between people and a variety of tools, frameworks and creative disciplines. Ever since the early 90s, game development as a form of art ... -
A social platform using modern web stack (MERN)
(2021)The objective of this thesis was to use modern web stack (MERN) to develop several features of a social-platform-like application. The work could be a reference for anyone who is getting familiar with MERN stack. It showed ... -
A Strategy for Adaptive, Modular Game AI
(2025)The objective of this thesis was to explore design strategies for adaptive and modular game AI and to implement a prototype that avoids common issues associated with increased adaptiveness. Adaptive AI systems are a growing ... -
Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
Achieving privacy and ISO 27001 standard
(2023)This thesis describes the main requirements related to privacy within the EU and compliance variants with an emphasis on technologies. The second part of the thesis is describing how organizations can comply with the ... -
AI development for racing games
(2025)The development of AI in racing games requires balancing technical precision in such algorithms with human-like unpredictability to ensure player engagement throughout the races. This thesis evaluates rule-based AI ... -
ANALYSIS OF CORPORATE CYBER INCIDENTS, VULNERABILITIES, THEIR MITIGATION, AND SOLUTION METHODS
(2023)This project aimed to conduct a comprehensive analysis of the company's network by identifying vulnerabilities and weaknesses that could be exploited by cybercriminals. To accomplish this, a virtual network was created ... -
Analysis of server clustering, its uses and implementation
(Kaakkois-Suomen ammattikorkeakoulu, 2017)Clustering became an extremely important networking technology in the latter days. It perfectly coexists with other trending IT technologies and concepts such as virtualization, cloud computing and IoT. The goal of this ... -
Analyzing device traffic on sub-gigahertz frequencies
(2024)The goal of this thesis was to find ways to analyze radio frequency traffic resulting from communications between devices operating on sub-GHz frequencies. It was commissioned by the South-Eastern Finland University ... -
ANDROID APPLICATION FOR STUDENTS’ PERSONAL FINANCES
(2020)College students often deal with multiple challenges at the same time, from academic exercises to personal finances. To help students to manage their personal finances, this thesis aims to create a simple Android application ... -
Animation State Machines in Unreal Engine
(2020)The purpose of this thesis was to study and learn to use the animation tools and workflow in the commercial game engine Unreal Engine. It was also intended to make inheritable animation state machines for a game project’s ... -
Application for controlling PICkit multiprogrammers
(2020)The objective of this thesis was to develop and deploy the first operational version of an application that can control PICkit multiprogrammers by using Microchip’s own command line interface. A graphical user interface ... -
Applications of Machine Learning in eKYC’s identity document recognition
(2021)Know your customer (KYC) is a client on-boarding process by which financial institutions obtain customers’ information to verify their credentials. The objective of the thesis was to present the applications of Machine ... -
Assessment of maritime internet technologies in the northern Baltic Sea
(2025)The objective of this thesis was to assess the availability and performance of modern internet connectivity technologies for ships operating in the northern Baltic Sea. The study aimed to identify and compare existing ...