3D Modeling Assets And Props With Maya : General 3D Modeling Pipeline
Le, Hoang Truong Giang (2022)
Le, Hoang Truong Giang
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202205047113
https://urn.fi/URN:NBN:fi:amk-202205047113
Tiivistelmä
The objective of this thesis was to research and implement a modern, general 3D modeling pipeline from start to finish. This 3D modeling pipeline is covered by 3 phases: modeling, texturing, and final rendering.
Modeling covers the basic pre-production steps, what is and how to implement blocking, followed by subdivision model techniques. Conclude with model grouping, UV unwrapping, packing, and model exporting. Modeling will be done inside Autodesk Maya 2022.
Texturing focuses on how physics-based rendering works. How texture maps (height map, alpha map, grunge map, and other 3D-assist maps) help with the new 3D texturing process. This phase is done with the aid of Adobe Substance Painter.
Final rendering explores the industry-trending Unreal Engine. How to import a complete model into a scene, set up the light, and necessary conditions. Then in conclusion, several final render shots that could be used for portfolio or first impression/presentation are shown. Epic Unreal Engine 4, Maya Arnold and Substance Painter Iray were utilized in the final rendering.
The handgun model was successfully recreated from reference into a 3D digital process. The robot police model has proper PBR texture and surface development. Autodesk Maya as a tool has proven itself as a competent and powerful 3D application for modeling, rendering, animation, and more. Adobe Substance Painter is also capable and quick to set up and process a 3D model with its procedural effects and PBR-ready materials. Epic game Unreal Engine 4 is a powerful digital engine to house and host projects of any kind, from digital render showcase reels to high-quality product entertainment.
Modeling covers the basic pre-production steps, what is and how to implement blocking, followed by subdivision model techniques. Conclude with model grouping, UV unwrapping, packing, and model exporting. Modeling will be done inside Autodesk Maya 2022.
Texturing focuses on how physics-based rendering works. How texture maps (height map, alpha map, grunge map, and other 3D-assist maps) help with the new 3D texturing process. This phase is done with the aid of Adobe Substance Painter.
Final rendering explores the industry-trending Unreal Engine. How to import a complete model into a scene, set up the light, and necessary conditions. Then in conclusion, several final render shots that could be used for portfolio or first impression/presentation are shown. Epic Unreal Engine 4, Maya Arnold and Substance Painter Iray were utilized in the final rendering.
The handgun model was successfully recreated from reference into a 3D digital process. The robot police model has proper PBR texture and surface development. Autodesk Maya as a tool has proven itself as a competent and powerful 3D application for modeling, rendering, animation, and more. Adobe Substance Painter is also capable and quick to set up and process a 3D model with its procedural effects and PBR-ready materials. Epic game Unreal Engine 4 is a powerful digital engine to house and host projects of any kind, from digital render showcase reels to high-quality product entertainment.