"game programming" - Selaus asiasanan mukaan Metropolia Ammattikorkeakoulu

    • Augmented Reality for Exercises for Elderly People 

      Zhu, Kun (2020)
      Augmented Reality (AR) physical training may have advantages over regular exercise training among elderly people. So exercise with AR tools can help to decrease the chance of falling and increase personal health. However, ...
    • Game Testing Automation Guidance 

      Awad, Wael (2021)
      This thesis is a typical industrial case study, and the Kuuasema environment was used to execute the idea behind the study. The target was to automate tests in gaming applications and get a clear guide on how the company ...
    • Multiplayer game development with Unity and Photon PUN : a case study: Magic Maze 

      Dao, Quan (2021)
      This study demonstrates the development process of a multiplayer game using the Unity game engine with the Photon PUN plugin. The goal of the project was to develop a multiplayer game with sole focus on the technicalities ...
    • Proseduraalinen maailma 2D-peleihin 

      Kilpeläinen, Tommi (2022)
      Insinöörityö toteutettiin omaan peliprojektiin suunniteltujen ominaisuuksien teknisten haasteiden ratkaisemiseksi ja niiden toteutuskelpoisuuden varmistamiseksi. Tavoitteena oli kehittää tapa luoda GameMaker-pelimoottorilla ...
    • Unreal Engine 4 for Automation 

      Pukki, Evgeny (2021)
      The main purpose of this work was to create an algorithm for inverse kinematics in the environment of the game engine Unreal Engine 4. This algorithm was developed to control in real-time a spider robot, consisting of 12 ...
    • Visual Scripting in Game Development 

      Knutsen, Kristófer Ívar (2021)
      This thesis explores how visual scripting is used in game development, both in practice and in theory. The topic starts on a broad level but is narrowed down to the two most popular game engines to date, the Unreal Engine ...