"games" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • A Deeper Look into Game Development Tools 

      Afonin, Oleksandr (2025)
      Game development is a complex, multidisciplinary process that involves collaboration between people and a variety of tools, frameworks and creative disciplines. Ever since the early 90s, game development as a form of art ...
    • Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game 

      Grech, Georg (2024)
      Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ...
    • Balancing and testing a skill-based progression system for a mobile card game 

      Suojanen, Joni (2023)
      The aim of the study was to figure out and test what is a good skill tree balance for commissioners’ game. It was also researched what is considered to be a good pacing of skills and rewards in general. Both qualitative ...
    • Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments 

      Virtanen, Vilma Matilda (2023)
      The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ...
    • Designing a Game for Emergent Gameplay : Developing Gatedelvers 

      Paananen, Kalle-Eemeli (2020)
      Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ...
    • Developing a game to maintain and develop logical thinking 

      Juutilainen, Justus (2021)
      Goal for this thesis was to develop a game for elderly people that could be used to train cognitive skills in a fun way while being easy enough to use. Game developed was a 2D puzzle game created using Unity game engine. ...
    • Developing an online multiplayer game in Unity 

      Tikhomirov, Alexander (2023)
      The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ...
    • Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area 

      Lindholm, Janne (2021)
      The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ...
    • Epätyypillisen antagonistin luonti seikkailupelille 

      Kontio, Lea-Edea (2023)
      Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ...
    • Fun to Learn: Using Hello World() videogame to motivate children in learning code 

      Moreira Kares, Gustavo (2021)
      The videogame industry has grown rapidly in the last years to lead the entertainment industry. In addition, considering how engaging videogames are, they have become tools for a variety of means, even in the educational ...
    • Game development for museums 

      Neuvonen, Justyna (2023)
      Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions. The objective of the thesis ...
    • Game Loops and Effective Prototyping 

      Liimatainen, Arsi (2022)
      This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ...
    • Game of magic: can a card trick feel like a game? 

      Koste, Boris (2024)
      The cross referencing of game design and magic theory is greatly understudied. The objective of this thesis was to find how a card trick can feel like a game and simultaneously try to improve an existing card trick ...
    • GAMES PLAYERS PLAY. Understanding the intrinsic motivation for a positive game engagement 

      Garcia Reyes, Alejandra Mariana (2024)
      Utilising mixed methodology, this study focuses on the user experience and motivation of game testers by analyzing Intrinsic Motivation Inventory results based on their gamer motivation profiles by the Quantic Foundry. The ...
    • Gamification of a sustainability strategy 

      Okkonen, Meri-Kukka (2022)
      Sustainability has increased its meaning in businesses in recent years and based on that, many companies have started to consider their impact on climate. Gamification has also gained attention, as it can be used as a ...
    • How Choice Influences Replay-Value of Narrative-Driven Video Games 

      Hauer, Katharina (2023)
      Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to ...
    • Immersive Details in Games - And how to apply them 

      Partanen, Juuli (2021)
      Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ...
    • IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES 

      Fenech, Samuel (2024)
      This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these ...
    • Introduction to 2D game development with Unity 

      Nguyen, Tu Thanh (2021)
      The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ...
    • Invisible threads: semiotics of gameplay 

      Arzani, Babak (2024)
      This paper began with a question about how games evoke the desired feeling in players. To answer this question, the thesis explored how ludologists task gameplay to evoke feelings in players, what constitutes gameplay and ...