"games" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • Balancing and testing a skill-based progression system for a mobile card game 

      Suojanen, Joni (2023)
      The aim of the study was to figure out and test what is a good skill tree balance for commissioners’ game. It was also researched what is considered to be a good pacing of skills and rewards in general. Both qualitative ...
    • Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments 

      Virtanen, Vilma Matilda (2023)
      The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ...
    • Designing a Game for Emergent Gameplay : Developing Gatedelvers 

      Paananen, Kalle-Eemeli (2020)
      Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ...
    • Developing a game to maintain and develop logical thinking 

      Juutilainen, Justus (2021)
      Goal for this thesis was to develop a game for elderly people that could be used to train cognitive skills in a fun way while being easy enough to use. Game developed was a 2D puzzle game created using Unity game engine. ...
    • Developing an online multiplayer game in Unity 

      Tikhomirov, Alexander (2023)
      The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ...
    • Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area 

      Lindholm, Janne (2021)
      The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ...
    • Epätyypillisen antagonistin luonti seikkailupelille 

      Kontio, Lea-Edea (2023)
      Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ...
    • Fun to Learn: Using Hello World() videogame to motivate children in learning code 

      Moreira Kares, Gustavo (2021)
      The videogame industry has grown rapidly in the last years to lead the entertainment industry. In addition, considering how engaging videogames are, they have become tools for a variety of means, even in the educational ...
    • Game development for museums 

      Neuvonen, Justyna (2023)
      Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions. The objective of the thesis ...
    • Game Loops and Effective Prototyping 

      Liimatainen, Arsi (2022)
      This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ...
    • Gamification of a sustainability strategy 

      Okkonen, Meri-Kukka (2022)
      Sustainability has increased its meaning in businesses in recent years and based on that, many companies have started to consider their impact on climate. Gamification has also gained attention, as it can be used as a ...
    • How Choice Influences Replay-Value of Narrative-Driven Video Games 

      Hauer, Katharina (2023)
      Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to ...
    • Immersive Details in Games - And how to apply them 

      Partanen, Juuli (2021)
      Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ...
    • Introduction to 2D game development with Unity 

      Nguyen, Tu Thanh (2021)
      The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ...
    • Psychology at play: Empathy and Character Relatability 

      Rönkkö, Anna (2021)
      This thesis focuses on the psychology of empathy in character design. The objective is to open and discuss the way a player relates to and feels empathy towards playable and non-playable characters (NPC’s) in video games, ...
    • Starting A Beginner Game Project With GameMaker Studio 2 

      Pönni, Oona (2021)
      This thesis was started with three secondary goals: researching GameMaker Studio 2, learning the basics of its drag-and-drop coding mechanics and studying how beginner-friendly the program is for a game designer. The main ...
    • The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas 

      Duarte Jaramillo, Martin (2023)
      The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ...
    • The relationship of shape language in character and environment 

      Mehtälä, Maija (2021)
      Tämä opinnäytetyö tutkii miten hahmo- ja ympäristösuunnittelu heijastaa toisiaan videopelien suunnittelussa.
    • Updating a Game’s Graphics from 2D Sprites to 3D Models 

      Immonen, Miikka (2023)
      The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...