Developing a game to maintain and develop logical thinking
Juutilainen, Justus (2021)
Juutilainen, Justus
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021060313917
https://urn.fi/URN:NBN:fi:amk-2021060313917
Tiivistelmä
Goal for this thesis was to develop a game for elderly people that could be used to train
cognitive skills in a fun way while being easy enough to use. Game developed was a 2D
puzzle game created using Unity game engine. The project was done by using iterative
development method to ensure that the needs of a target group were filled.
The theory part of the thesis consists of discussing about the relevance of games to
cognitive health, explaining game development tools and agile development.
While the project done reflects how these factors were considered during the development and explains how different parts of the project were accomplished.
The outcome of the project was a functional puzzle game that was given to the
commissioner of the thesis. The game includes a board game-like grid with tile elements,
animated instructions, and a scoring system with a target to motivate a player to keep
playing.
cognitive skills in a fun way while being easy enough to use. Game developed was a 2D
puzzle game created using Unity game engine. The project was done by using iterative
development method to ensure that the needs of a target group were filled.
The theory part of the thesis consists of discussing about the relevance of games to
cognitive health, explaining game development tools and agile development.
While the project done reflects how these factors were considered during the development and explains how different parts of the project were accomplished.
The outcome of the project was a functional puzzle game that was given to the
commissioner of the thesis. The game includes a board game-like grid with tile elements,
animated instructions, and a scoring system with a target to motivate a player to keep
playing.