"game characters" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • 3D Game Character Animations in Unreal Engine 5: Creation and Implementation 

      Salli, Marika (2023)
      Unreal Engine 5 was released in 2022, and with its new features Lumen and Nanite making high rendering quality more obtainable with lower hardware requirements, it will likely become a very popular game engine in the ...
    • Benefits of personality disorder traits in game character design 

      Sunik, Alina (2025)
      This thesis focuses on the psychological aspects of character design. The aim of the studies conducted in this paper was to explore the possibility of including character traits present in personality disorders into a game ...
    • BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions 

      Kylmälä, Toivo (2022)
      The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ...
    • Characteristics of Villains : Creating Story and Visual Design of Villains 

      Ngo, Quynh (2020)
      The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ...
    • Creating a convincing villain: character design for a video game 

      Jantunen, Noora (2023)
      Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ...
    • Creating stylized 3D characters for video games 

      Pennala, Iida-Maria (2023)
      Tämä opinnäytetyö on tehty nykyaikaisten tekniikoiden tutkimiseen joita käytetään 3d hahmojen luonti prosessissa sekä olemaan opas joka käy läpi kyseisen prosessin suurimmat vaiheet. Sen tavoitteena on olla hyödyllinen ...
    • CULTS IN LINEAR VIDEO GAMES FROM A NARRATIVE PERSPECTIVE 

      Özden, Ufuk (2024)
      This thesis research aimed to analyse the narrative structure of linear video games that featured a setting where the players encountered a cult. The main question this research aimed to answer was how linear video games ...
    • Design Dimensions. Contents for Cross-Cultural Events 

      Haapaniemi, Heini; Ahola, Esko; Arola, Niko; Liubov, Dzhikija; Haapanen, Sanna; Marja, Kakko; Kantanen, Esa; Kaukinen, Antti; Kemppainen, Jaakko; Kiuru-Lavaste, Seija; Kizilova, Irina; Kovsharova, Irina; Kämppi, Sami; Laasanen, Teemu; Nemilentsev, Mikhail; Nikki, Sanna; Oksanen, Jenni; Pitkänen, Jaakko; Prozorova, Ekaterina; Puoliväli, Ella; Repo, Juho; Safronova, Irina; Savallampi, Tiina; Soulamo, Kirsi; Suntola, Silja; Vainio, Anu; Valta, Meri; Vilpponen, Pekka; Vuoristo, Panu; Kaakkois-Suomen ammattikorkeakoulu
      Xamk Kehittää 185 (Kaakkois-Suomen ammattikorkeakoulu, 2021)
      Design Dimensions is a collection of articles about a three-year design project Contents for Cross-Cultural Events, C3E, funded by the CBC 2014–2020 South-Eastern Finland – Russia cross border programme. C3E falls under ...
    • Designing a 3d character for an established game world 

      Morar, Denis (2025)
      The primary objective of this thesis was to explore various techniques and approaches in order to create a 3D concept of a character that could potentially be integrated into the existing game environment in a manner ...
    • Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game 

      Kauppila, Venni (2023)
      The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ...
    • Designing a game character costume concept for a medieval fantasy setting 

      Hirvonen, Alexandra (2023)
      The main objective of this thesis was to examine what to take into consideration when designing a costume concept for a character belonging to a medieval fantasy setting. The topic has been researched by examining ...
    • Designing unnerving animations for enemy characters in a three-dimensional horror game 

      Solis, Christopher (2024)
      Enemy characters serve multiple purposes. They exist to challenge and motivate the main character to achieve their goal. Together with the main character, they drive the story through conflicts and resolutions. In the ...
    • Different ways of portraying grief on a 3D character's face 

      Hokkanen, Nina (2025)
      The objective of the thesis was to examine the different ways of portraying grief on a 3D character's face. This included analysing the effectiveness of emotional acting and the techniques used to produce it on a technical ...
    • Different ways to approach a character’s design through form, and function : designing characters for FPS games 

      Heinlahti, Tiina (2025)
      Character design has generally been taught to be about making realistic choices according to the characters’ theme. It often causes designs to be boring or stops designers from taking risks. Designs should not always ...
    • Digital Sculpting of Characters in ZBrush 

      Kisko, Elizaveta (2024)
      This thesis describes and proposes a workflow of creating high resolution digital sculptures of characters in ZBrush. The process is described starting from planning the future project to steps of finishing the model based ...
    • Epätyypillisen antagonistin luonti seikkailupelille 

      Kontio, Lea-Edea (2023)
      Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ...
    • Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods 

      Höök, Eero (2023)
      This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ...
    • Guide to Character Writing in Video Games 

      Elomaa, Mikko (2022)
      The objective of this thesis was to research different character writing techniques and methods used in game design to create a handbook suitable for game design. The thesis was created for a client, although the resulting ...
    • How female fantasy design can be made more inclusive? 

      Reimaa, Luna (2024)
      This thesis aims to investigate both the representation of female characters in fantasy games and offer a proper way to make inclusive and less stereotypical designs. The thesis highlights different sides of the dilemma ...
    • How technology and style effect face rigging 

      Smith, Lukas (2025)
      This thesis explored and discussed the rigging techniques and artistic stylization in the context of face tracking for digital character models. The study focused on niche creative communities such as VRChat and VTubing ...