"game characters" - Selaus asiasanan mukaan Kaakkois-Suomen ammattikorkeakoulu

    • 3D Game Character Animations in Unreal Engine 5: Creation and Implementation 

      Salli, Marika (2023)
      Unreal Engine 5 was released in 2022, and with its new features Lumen and Nanite making high rendering quality more obtainable with lower hardware requirements, it will likely become a very popular game engine in the ...
    • BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions 

      Kylmälä, Toivo (2022)
      The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ...
    • Characteristics of Villains : Creating Story and Visual Design of Villains 

      Ngo, Quynh (2020)
      The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ...
    • Creating a convincing villain: character design for a video game 

      Jantunen, Noora (2023)
      Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ...
    • Creating stylized 3D characters for video games 

      Pennala, Iida-Maria (2023)
      Tämä opinnäytetyö on tehty nykyaikaisten tekniikoiden tutkimiseen joita käytetään 3d hahmojen luonti prosessissa sekä olemaan opas joka käy läpi kyseisen prosessin suurimmat vaiheet. Sen tavoitteena on olla hyödyllinen ...
    • Design Dimensions. Contents for Cross-Cultural Events 

      Haapaniemi, Heini; Ahola, Esko; Arola, Niko; Liubov, Dzhikija; Haapanen, Sanna; Marja, Kakko; Kantanen, Esa; Kaukinen, Antti; Kemppainen, Jaakko; Kiuru-Lavaste, Seija; Kizilova, Irina; Kovsharova, Irina; Kämppi, Sami; Laasanen, Teemu; Nemilentsev, Mikhail; Nikki, Sanna; Oksanen, Jenni; Pitkänen, Jaakko; Prozorova, Ekaterina; Puoliväli, Ella; Repo, Juho; Safronova, Irina; Savallampi, Tiina; Soulamo, Kirsi; Suntola, Silja; Vainio, Anu; Valta, Meri; Vilpponen, Pekka; Vuoristo, Panu; Kaakkois-Suomen ammattikorkeakoulu
      Xamk Kehittää 185 (Kaakkois-Suomen ammattikorkeakoulu, 2021)
      Design Dimensions is a collection of articles about a three-year design project Contents for Cross-Cultural Events, C3E, funded by the CBC 2014–2020 South-Eastern Finland – Russia cross border programme. C3E falls under ...
    • Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game 

      Kauppila, Venni (2023)
      The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ...
    • Designing a game character costume concept for a medieval fantasy setting 

      Hirvonen, Alexandra (2023)
      The main objective of this thesis was to examine what to take into consideration when designing a costume concept for a character belonging to a medieval fantasy setting. The topic has been researched by examining ...
    • Epätyypillisen antagonistin luonti seikkailupelille 

      Kontio, Lea-Edea (2023)
      Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ...
    • Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods 

      Höök, Eero (2023)
      This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ...
    • Guide to Character Writing in Video Games 

      Elomaa, Mikko (2022)
      The objective of this thesis was to research different character writing techniques and methods used in game design to create a handbook suitable for game design. The thesis was created for a client, although the resulting ...
    • Immersive Details in Games - And how to apply them 

      Partanen, Juuli (2021)
      Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ...
    • Introduction to 2D game development with Unity 

      Nguyen, Tu Thanh (2021)
      The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ...
    • Portrayal of Non-Cisgender Characters in Video Games 

      Kuusrainen, Annele (2023)
      The objective of the thesis was to gain information on how non-cisgender gamers relate to the current state of non-cisgender representation in video games and what hopes they have for future inclusion. This information was ...
    • Psychology at play: Empathy and Character Relatability 

      Rönkkö, Anna (2021)
      This thesis focuses on the psychology of empathy in character design. The objective is to open and discuss the way a player relates to and feels empathy towards playable and non-playable characters (NPC’s) in video games, ...
    • Rusher – Creating an Enemy Design for a Game 

      Aalto, Kerttu (2019)
      The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...
    • The Language of Colour in Character Design 

      Alieva, Sarra (2023)
      Character design plays a significant role in any type of media. Movies, animations, and games are full of characters we all love and recognize because of unique colour choices in their designs. Colour not only helps ...
    • The relationship of shape language in character and environment 

      Mehtälä, Maija (2021)
      Tämä opinnäytetyö tutkii miten hahmo- ja ympäristösuunnittelu heijastaa toisiaan videopelien suunnittelussa.