"gamification" - Selaus asiasanan mukaan Metropolia Ammattikorkeakoulu
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Achieving the Competitive Drive to Win in the Work Environment : For Improving the Company Performance
(2019)The objective of this thesis was to build an implementable system for increasing “the competitive drive to win” in the case company. Employees already show this behavior in the team building activities so it’s a missed ... -
Commercial Concept for Gamification-based Product in Discussion Forum
(2020)Gamification is the application of game dynamics and mechanics to solve problems and engage users in non-game contexts. Furthermore, it can be defined as a set of activities and processes to engage and reward users by using ... -
Digital Cricket Training via Gamification
(2021)The purpose of this project is to gamify the learning of Cricket in Finland. Cricket is a sport, which is growing in popularity, and the new learners can struggle with the complex nature of the game. The project aims to ... -
Engaging Sustainability : The Role of Gamification in Promoting Eco-Friendly Practices Within the Hospitality Domain
(2024)Nowadays hotels are looking for new ways to encourage sustainable practices among their guests. This thesis examines the use of game-like features to achieve this goal. Many hotels today are committed to being responsible ... -
Games, seriously!? Serious games as a tool for empowerment
(2021)This handbook explores the opportunities of game-based empowerment in three countries, namely Belgium, Finland and Sweden. It is targeted at professionals in the fields of teaching, social work and employment counselling, ... -
Gamification Elements in Developing Mobile Application
(2020)In recent years, gamification has been gaining more popularity thanks to these advantages, and developers are the ones who should acknowledge this key factor before developing a new mobile application. The main objective ... -
Gaming the Metaverse : user experience analysis and insights from Fortnite
(2024)This thesis explored user experience (UX) in metaverse landscape design, focusing on user-generated content (UGC) and Massive Multiplayer Online (MMO) gaming platforms, with Fortnite as a case study. The analysis aimed to ... -
Mikrointeraktiot ja pelillistäminen UX-suunnittelussa : rooli käyttäjäkokemuksen muokkaajana
(2024)Tässä opinnäytetyössä tarkasteltiin, miten mikrointeraktiot ja pelillistäminen voivat vaikuttaa käyttäjäkokemukseen (UX). Tutkimuksen tavoitteena oli selvittää, miten nämä suunnitteluelementit voivat vaikuttaa digitaalisten ... -
Toipumisorientaatio The World of Recovery -mobiilipelissä : Havaintoja pelillisyydestä mielenterveystoipujien tukemisessa
(2023)Opinnäytetyön tavoitteena on selvittää, miten toipumisorientaation prosessit näkyvät The World of Recovery -mobiilipelissä. Opinnäytetyö on toteutettu yhteistyössä työelämäkumppani Lilinkotisäätiön kanssa, joka on ...