Comparing the Finnish Defence Forces indoor shooting range simulator to a virtual reality solution
Kankaanpää, Jarkko (2023)
Kankaanpää, Jarkko
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023062124246
https://urn.fi/URN:NBN:fi:amk-2023062124246
Tiivistelmä
The Finnish Defence Forces constantly seek innovative methods and tools to train their conscript army, aiming to overcome challenges associated with expensive, dangerous, or logistically complex training sessions. This thesis presents the development and comparison of a virtual reality simulator with the existing indoor shooting range simulator utilized by the Finnish Defence Forces. The objectives of the thesis encompass the creation of a new simulator and the refinement of the gun and chair controllers employed in the virtual reality environment.
To evaluate and compare the simulators, eight conscripts, most of whom were from the virtual training environment, were surveyed to obtain their unique perspectives on the simulator usage. The findings indicate that while the indoor shooting range offers a superior shooting experience, the virtual reality simulator offers a heightened sense of immersion. Respondents also expressed a preference for conducting short-range shootings in the virtual reality environment over the indoor shooting range simulator. Participants noted that the ability to move and turn in the virtual reality simulator significantly enhanced their training experience. However, a limitation of the virtual reality solution emerged from the lack of recoil and gun feedback. The results discovered offer valuable guidance for further enhancing the virtual reality training system.
To evaluate and compare the simulators, eight conscripts, most of whom were from the virtual training environment, were surveyed to obtain their unique perspectives on the simulator usage. The findings indicate that while the indoor shooting range offers a superior shooting experience, the virtual reality simulator offers a heightened sense of immersion. Respondents also expressed a preference for conducting short-range shootings in the virtual reality environment over the indoor shooting range simulator. Participants noted that the ability to move and turn in the virtual reality simulator significantly enhanced their training experience. However, a limitation of the virtual reality solution emerged from the lack of recoil and gun feedback. The results discovered offer valuable guidance for further enhancing the virtual reality training system.