The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas
Duarte Jaramillo, Martin (2023)
Duarte Jaramillo, Martin
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023052313450
https://urn.fi/URN:NBN:fi:amk-2023052313450
Tiivistelmä
The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for players, synthesizing the unified identity of the game they are in.The significance of hub worlds in shaping the overall gaming experience is undeniable; however, scant attention has been paid to the development and optimization of their design elements.
The primary objective of this study was to investigate the intricacies of hub world design and identify the factors that contribute to their effectiveness, memorability, and capacity to enhance player engagement while also using these understandings to formulate a hypothetical hub world design.
To achieve this, a multi-pronged qualitative method approach was employed, encompassing a historical overview of hub areas through gaming and comparative analysis of existing hub areas and level design philosophies in order to develop a concrete context-aware framework for understanding and creating
hub areas so that concept development with the help of tools such as Unreal Engine 5 and Midjourney could be done.
The findings of this study revealed the hidden or not so often thought of functionalities behind hub areas and their typifications, some of stylistic archetypes they follow and the narrative structures they tend to gravitate to. These insights have the potential to inform future hub world design practices, ultimately contributing to a more enriched gaming experience for players.
Keywords: Hub area, level design, game history, indie game development The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for players, synthesizing the unified identity of the game they are in.The significance of hub worlds in shaping the overall gaming experience is undeniable; however, scant attention has been paid to the development and optimization of their design elements.
The primary objective of this study was to investigate the intricacies of hub world design and identify the factors that contribute to their effectiveness, memorability, and capacity to enhance player engagement while also using these understandings to formulate a hypothetical hub world design.
To achieve this, a multi-pronged qualitative method approach was employed, encompassing a historical overview of hub areas through gaming and comparative analysis of existing hub areas and level design philosophies in order to develop a concrete context-aware framework for understanding and creating
hub areas so that concept development with the help of tools such as Unreal Engine 5 and Midjourney could be done.
The findings of this study revealed the hidden or not so often thought of functionalities behind hub areas and their typifications, some of stylistic archetypes they follow and the narrative structures they tend to gravitate to. These insights have the potential to inform future hub world design practices, ultimately contributing to a more enriched gaming experience for players.
Keywords: Hub area, level design, game history, indie game development
The primary objective of this study was to investigate the intricacies of hub world design and identify the factors that contribute to their effectiveness, memorability, and capacity to enhance player engagement while also using these understandings to formulate a hypothetical hub world design.
To achieve this, a multi-pronged qualitative method approach was employed, encompassing a historical overview of hub areas through gaming and comparative analysis of existing hub areas and level design philosophies in order to develop a concrete context-aware framework for understanding and creating
hub areas so that concept development with the help of tools such as Unreal Engine 5 and Midjourney could be done.
The findings of this study revealed the hidden or not so often thought of functionalities behind hub areas and their typifications, some of stylistic archetypes they follow and the narrative structures they tend to gravitate to. These insights have the potential to inform future hub world design practices, ultimately contributing to a more enriched gaming experience for players.
Keywords: Hub area, level design, game history, indie game development
The primary objective of this study was to investigate the intricacies of hub world design and identify the factors that contribute to their effectiveness, memorability, and capacity to enhance player engagement while also using these understandings to formulate a hypothetical hub world design.
To achieve this, a multi-pronged qualitative method approach was employed, encompassing a historical overview of hub areas through gaming and comparative analysis of existing hub areas and level design philosophies in order to develop a concrete context-aware framework for understanding and creating
hub areas so that concept development with the help of tools such as Unreal Engine 5 and Midjourney could be done.
The findings of this study revealed the hidden or not so often thought of functionalities behind hub areas and their typifications, some of stylistic archetypes they follow and the narrative structures they tend to gravitate to. These insights have the potential to inform future hub world design practices, ultimately contributing to a more enriched gaming experience for players.
Keywords: Hub area, level design, game history, indie game development
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