Developing a Virtual Reality Application for Realistic Architectural Visualizations
Yazgan, Soyhan (2020)
Yazgan, Soyhan
2020
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020090420119
https://urn.fi/URN:NBN:fi:amk-2020090420119
Tiivistelmä
The aim of this thesis is to understand how Virtual Reality works, what are its weaknesses and how to improve on them. It also tries to make use of Virtual Reality for architects.
In this thesis, problems and limitations of Virtual Reality are discussed, how Virtual Reality can be used for architecture, how realistic graphics can be made and how Unreal Engine 4, a game development engine, can be used as a creation tool.
As a result, an application was made to be used with both a Virtual Reality kit and with regular PC with keyboard and mouse. This application is a virtual tour of an apartment where furniture can be moved around, and their materials can be changed in real-time.
In this thesis, problems and limitations of Virtual Reality are discussed, how Virtual Reality can be used for architecture, how realistic graphics can be made and how Unreal Engine 4, a game development engine, can be used as a creation tool.
As a result, an application was made to be used with both a Virtual Reality kit and with regular PC with keyboard and mouse. This application is a virtual tour of an apartment where furniture can be moved around, and their materials can be changed in real-time.