Functionality improvement of audio game engine IMAGE and proof of concept of Music Maze
Beato de la Torre, Daniel (2019)
Beato de la Torre, Daniel
2019
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019061517009
https://urn.fi/URN:NBN:fi:amk-2019061517009
Tiivistelmä
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaired. Additionally, the company is developing its own game development tool, based on game engine Unity.
The aim of the thesis was to solve two problems the company had: firstly, the need to keep developing company’s own game development tool, and secondly, the need to create a new appealing and entertaining game.
The game problem was solved with MusicMaze, an infinite runner procedurally generated through a random algorithm, with 3D immersive audio, and based on a fantasy animated world. The player must run and avoid all the traps, enemies, and monsters in the Maze by making swipes and taps on the screen.
The game development tool improvements carried out in the thesis are: procedural generation structure, random selection algorithm, feedback sound to the player action, easier game development, multiple correct gesture at the same time and fully accessible game.
All the needed game development tool infrastructure has been carried out and MusicMaze demo is ready to be tested in beta testing process.
The aim of the thesis was to solve two problems the company had: firstly, the need to keep developing company’s own game development tool, and secondly, the need to create a new appealing and entertaining game.
The game problem was solved with MusicMaze, an infinite runner procedurally generated through a random algorithm, with 3D immersive audio, and based on a fantasy animated world. The player must run and avoid all the traps, enemies, and monsters in the Maze by making swipes and taps on the screen.
The game development tool improvements carried out in the thesis are: procedural generation structure, random selection algorithm, feedback sound to the player action, easier game development, multiple correct gesture at the same time and fully accessible game.
All the needed game development tool infrastructure has been carried out and MusicMaze demo is ready to be tested in beta testing process.