3D modeling pipeline for games : work methods for low poly models with hand painted textures
Gomes Sarmento Da Fonseca, Ana (2018)
Gomes Sarmento Da Fonseca, Ana
Tampereen ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018120520202
https://urn.fi/URN:NBN:fi:amk-2018120520202
Tiivistelmä
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow, with a special focus on texturing models using the hand painted texturing style, as opposed to a more realistic style, by describing and elaborating on the various steps of creating a 3D model from start to finish.
For this project, I create two 3D models from initial concept phase to finish, using different techniques and work methods to find out which are the best, and most effective practices to recreate the hand-painted texturing style made iconic by game studios like Blizzard and Riot Games.
The information gathered in this essay works well as a starting guide for those who are interested in creating 3D models for games and are just starting out, but especially for those who are interested in the hand painted texturing style, as I document my process of doing 3D models using different techniques and work methods that are used in the industry.
For this project, I create two 3D models from initial concept phase to finish, using different techniques and work methods to find out which are the best, and most effective practices to recreate the hand-painted texturing style made iconic by game studios like Blizzard and Riot Games.
The information gathered in this essay works well as a starting guide for those who are interested in creating 3D models for games and are just starting out, but especially for those who are interested in the hand painted texturing style, as I document my process of doing 3D models using different techniques and work methods that are used in the industry.