Path of an object to a game engine via 3D reconstruction
Schülé, Vincent (2016)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2016060111348
https://urn.fi/URN:NBN:fi:amk-2016060111348
Tiivistelmä
With the advancement in technology and upgrade in pc available resources, videogames assets become more and more realist and detailed. 3D reconstruction can be used to facilitate the design of realistic object.
The purpose of this study was to recreate an object digitally and use it in a videogame. Additionally, the reader should be able to follow this document to create their own project. The thesis does not cover the conception of a new tool, however it uses interesting software and compare them.
The thesis was implemented by using the same photoset to compare the reconstruction of two different software. afterwards, the best result was optimized with both a manual and an automatic solution. The optimized output was then exported in a game engine.
The result concluded in two usable assets in a prototype videogame. Demonstrating the accessibility of 3D reconstruction for this industry.
The purpose of this study was to recreate an object digitally and use it in a videogame. Additionally, the reader should be able to follow this document to create their own project. The thesis does not cover the conception of a new tool, however it uses interesting software and compare them.
The thesis was implemented by using the same photoset to compare the reconstruction of two different software. afterwards, the best result was optimized with both a manual and an automatic solution. The optimized output was then exported in a game engine.
The result concluded in two usable assets in a prototype videogame. Demonstrating the accessibility of 3D reconstruction for this industry.