Making a 2D game with Godot 4 Engine
Son, Nguyen (2024)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024060320169
https://urn.fi/URN:NBN:fi:amk-2024060320169
Tiivistelmä
This thesis goes into how a game is made using the Godot 4 engine, and open source game engine. The author will focus on mostly theory behind how to make a game, decisions such as how to choose a theme for the game, what kind of tools to pick, and how to design it. Afterwards, a game will be made, keeping in mind with the choices above.
The goal of the thesis is to use Godot as a tool to implement aforementioned requirements to a game called “Shoot the Spy”, to apply some functions provided by Godot, and to study basic concepts of a game, such as movement, inputs, and response.
The goal of the thesis is to use Godot as a tool to implement aforementioned requirements to a game called “Shoot the Spy”, to apply some functions provided by Godot, and to study basic concepts of a game, such as movement, inputs, and response.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
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