Accessibility when developing browser- based EXER games - Creating a pipeline for visual development of accessible applications
Mosteller III, Isabella Ferencz (2024)
Mosteller III, Isabella Ferencz
2024
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052013349
https://urn.fi/URN:NBN:fi:amk-2024052013349
Tiivistelmä
This research will delve into the design process for accessibility within browser-
based games using Liopep, a 2-minute health and fitness focused gamified
application. The findings can be extrapolated to cover not just the target, EXER
games played in the browser but also design choices made when designing
webpages and games in general. During the process for researching, this thesis
covered topics focusing on visual elements and features for those with
impairments affecting their sight and those with disabilities affecting their
cognitive abilities.
Studies were conducted using design research process as the main method,
expanding on the data with surveys and available accessibility tests. For the
design research process the thesis used case studies and concept designs to
test usability, accessibility, and readability for the different games in Liopep.
Researching the topic uncovered many design features which should or need to
be added to the application as well as disabilities which are not widely designed
for despite their commonality and ease to design around. As an example, one of
the major disabilities that the thesis researched designs for is Irlen Syndrome, an
information processing impairment. Designing around it would mean the
webpage should have an optional color overlay to reduce the contrast between
elements.
Using the case studies, guidelines, and laws as well as the supporting smaller
studies conducted this thesis put together a pipeline for creating assets, games,
and website designs while implementing accessibility tests during the process.
Using a well-defined pipeline to implement accessibility design is one of the most
efficient and easiest ways to create accessible products as designing for
disabilities should never be an afterthought.
based games using Liopep, a 2-minute health and fitness focused gamified
application. The findings can be extrapolated to cover not just the target, EXER
games played in the browser but also design choices made when designing
webpages and games in general. During the process for researching, this thesis
covered topics focusing on visual elements and features for those with
impairments affecting their sight and those with disabilities affecting their
cognitive abilities.
Studies were conducted using design research process as the main method,
expanding on the data with surveys and available accessibility tests. For the
design research process the thesis used case studies and concept designs to
test usability, accessibility, and readability for the different games in Liopep.
Researching the topic uncovered many design features which should or need to
be added to the application as well as disabilities which are not widely designed
for despite their commonality and ease to design around. As an example, one of
the major disabilities that the thesis researched designs for is Irlen Syndrome, an
information processing impairment. Designing around it would mean the
webpage should have an optional color overlay to reduce the contrast between
elements.
Using the case studies, guidelines, and laws as well as the supporting smaller
studies conducted this thesis put together a pipeline for creating assets, games,
and website designs while implementing accessibility tests during the process.
Using a well-defined pipeline to implement accessibility design is one of the most
efficient and easiest ways to create accessible products as designing for
disabilities should never be an afterthought.