Yes, And co-creating value : case study: BotH₂nia hydrogen network
Franks, Kristina (2023)
Franks, Kristina
2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023061423926
https://urn.fi/URN:NBN:fi:amk-2023061423926
Tiivistelmä
The purpose of this thesis was to introduce improvisation theater’s Yes, And mindset as a truly human centric, real-time activity that is, as an inclusive, viable skill for co-creating value between and mutually for actors in a group dynamic. Passive or less pro-active actions lead to lower interaction and possibility for creativity and unexpected opportunities. The aim of the study was to help the Commissioner, BotH₂nia hydrogen network to understand what gave value to their member-actors in relation to the network service, in order to respond in a relevant and pro-active manner and towards future strategic development.
The overall design process was guided by the Design Council Double Diamond and the literature review that aimed to define important theoretical areas of the thesis. The main hypothesis was "Yes, And co-creating value". The main areas included Yes, And, service-dominant logic value co-creation, design thinking and doing, and service design method and tools. Triangulation of mixed research methods, in particular the research methods observation and semi-structured contextual interviews, and service design tools empathy and service ecology maps were utilised during and after the conference, “BotH₂nia goes Luleå” where 145 participants came together to drive transition to clean hydrogen economies.
Results of the research showed that key factors that influenced Yes, And happening in conference group activities could be observed, collected, and ordinally measured, and correlated with value topics raised in the participant interviews. A Yes, And rating scale showed that BotH₂nia network was applying a Yes, And approach already to 7 out of the 11 value topics. Results indicated that all theories complimented each other and helped validation, demonstrating also that value co-creation supported generic actors in an exchange, rather than persona influenced target groups. All aspects of the study culminated in three main Yes, And themes recommended to the Commissioner, which validated and supported further strategic development of the network. Overall, it was proposed that even with increasing validation in peer reviewed literature, Yes, And, deserved to be in more robust research studies in the future. Yes, And contributed tangible mindset and skills to the actualisation of mutual value co-creation in human and resource exchange groups, as an enabler for the benefit of all actors. A real-time Yes, And mindset, and both verbal and non-verbal manifestations, proved a strong compliment to service-dominant logic value co-creation theory, and both were brought to life by strategic design thinking and service design methods and tools.
The overall design process was guided by the Design Council Double Diamond and the literature review that aimed to define important theoretical areas of the thesis. The main hypothesis was "Yes, And co-creating value". The main areas included Yes, And, service-dominant logic value co-creation, design thinking and doing, and service design method and tools. Triangulation of mixed research methods, in particular the research methods observation and semi-structured contextual interviews, and service design tools empathy and service ecology maps were utilised during and after the conference, “BotH₂nia goes Luleå” where 145 participants came together to drive transition to clean hydrogen economies.
Results of the research showed that key factors that influenced Yes, And happening in conference group activities could be observed, collected, and ordinally measured, and correlated with value topics raised in the participant interviews. A Yes, And rating scale showed that BotH₂nia network was applying a Yes, And approach already to 7 out of the 11 value topics. Results indicated that all theories complimented each other and helped validation, demonstrating also that value co-creation supported generic actors in an exchange, rather than persona influenced target groups. All aspects of the study culminated in three main Yes, And themes recommended to the Commissioner, which validated and supported further strategic development of the network. Overall, it was proposed that even with increasing validation in peer reviewed literature, Yes, And, deserved to be in more robust research studies in the future. Yes, And contributed tangible mindset and skills to the actualisation of mutual value co-creation in human and resource exchange groups, as an enabler for the benefit of all actors. A real-time Yes, And mindset, and both verbal and non-verbal manifestations, proved a strong compliment to service-dominant logic value co-creation theory, and both were brought to life by strategic design thinking and service design methods and tools.