Updating a Game’s Graphics from 2D Sprites to 3D Models
Immonen, Miikka (2023)
Immonen, Miikka
2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023051911969
https://urn.fi/URN:NBN:fi:amk-2023051911969
Tiivistelmä
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques used in another game’s remake, in order to define what concepts to keep in mind when recreating existing assets, as well as to find out what issues may arise in doing so.
The thesis includes explanations for some basic concepts within 3D modelling, and looked into what difficulties may arise from remaking a game’s assets. Afterwards it analysed assets from the game “System Shock: Enhanced Edition” and its remake both published by Nightdive Studios and compared them in order to figure out the artists’ intent when recreating assets. These results were then compared to the author’s own work, to see if similar techniques had been used.
The outcome of this was that both the author and the developers of System Shock’s remake had kept similar things in mind when recreating assets, and that there are numerous matters to keep in mind when recreating 2D assets into 3D, such as shapes and silhouettes, polygon count and topology, and animation.
The thesis includes explanations for some basic concepts within 3D modelling, and looked into what difficulties may arise from remaking a game’s assets. Afterwards it analysed assets from the game “System Shock: Enhanced Edition” and its remake both published by Nightdive Studios and compared them in order to figure out the artists’ intent when recreating assets. These results were then compared to the author’s own work, to see if similar techniques had been used.
The outcome of this was that both the author and the developers of System Shock’s remake had kept similar things in mind when recreating assets, and that there are numerous matters to keep in mind when recreating 2D assets into 3D, such as shapes and silhouettes, polygon count and topology, and animation.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Game Development in Unity : Game Production, Game Mechanics and the Effects of Gaming
Dansie, Jason (Metropolia Ammattikorkeakoulu, 2013)The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative ... -
Location-based mobile games : creating a location-based game with the Unity game engine
Korhola, Samuli (2020)The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents ... -
”WE WANT A 3D GAME” : Customer expectations for the games company when buying a serious game
Sorppanen, Mikko (Oulun seudun ammattikorkeakoulu, 2012)All digital games are not used for entertainment. Some of them can also be used for non-entertainment purposes and these games are called serious games. This thesis is carried out in co-operation with one Finnish games ...