Game development for museums
Neuvonen, Justyna (2023)
Neuvonen, Justyna
2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023051510825
https://urn.fi/URN:NBN:fi:amk-2023051510825
Tiivistelmä
Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions.
The objective of the thesis was to study of the game development for museums. The research analyses good practices of creating games for museum exhibitions. Games are used on exhibitions to help the visitor to immerse in the story, but it can be used to as preparation before the visit or to reinforce the memories later. This research aims to solve common communication problems between curators and digital solution providers.
Qualitative research has been made in a form of case studies, project works, observations during workshops in projects. For the theoretical part of work literature review has been created.
The study showed that there are communicational issues between museums and developers over developing games and other digital solutions. Some problems are the results of the lack of appropriate terms that are understandable to both parties, because of shortcomings in understanding digitalisation and specifications of both industries. Those issues can be at least partially, solved by creation of best practice models and development of existing tools for museum purposes.
The objective of the thesis was to study of the game development for museums. The research analyses good practices of creating games for museum exhibitions. Games are used on exhibitions to help the visitor to immerse in the story, but it can be used to as preparation before the visit or to reinforce the memories later. This research aims to solve common communication problems between curators and digital solution providers.
Qualitative research has been made in a form of case studies, project works, observations during workshops in projects. For the theoretical part of work literature review has been created.
The study showed that there are communicational issues between museums and developers over developing games and other digital solutions. Some problems are the results of the lack of appropriate terms that are understandable to both parties, because of shortcomings in understanding digitalisation and specifications of both industries. Those issues can be at least partially, solved by creation of best practice models and development of existing tools for museum purposes.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
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