Conceptual UX case: new training methods for a software application in the maritime industry
Raguzina, Ekaterina (2023)
Raguzina, Ekaterina
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202305108930
https://urn.fi/URN:NBN:fi:amk-202305108930
Tiivistelmä
This thesis, commissioned by Wärtsilä, investigates the impact of application-based capabilities on training methods in the maritime industry.
The project is divided into three phases: key events leading up to the thesis project, the actual project, and the theoretical framework. Through benchmarking with the game and aviation industries, user research, and comparison testing, the project aims to develop a new training method or refine existing methods.
The benchmarking shows that game onboarding principles, such as interactive and hands-on learning, clear and concise instructions, incremental difficulty, and immediate feedback, can enhance the learning experience. Similarly, aviation training principles like standardization, repetition, scenario-based training, and continuous learning can be applied to training concepts.
By interviewing potential users and stakeholders and testing three low-fidelity prototypes, it was confirmed that the proposed training concept is desirable and has the potential to surpass other training methods with further development.
The project is divided into three phases: key events leading up to the thesis project, the actual project, and the theoretical framework. Through benchmarking with the game and aviation industries, user research, and comparison testing, the project aims to develop a new training method or refine existing methods.
The benchmarking shows that game onboarding principles, such as interactive and hands-on learning, clear and concise instructions, incremental difficulty, and immediate feedback, can enhance the learning experience. Similarly, aviation training principles like standardization, repetition, scenario-based training, and continuous learning can be applied to training concepts.
By interviewing potential users and stakeholders and testing three low-fidelity prototypes, it was confirmed that the proposed training concept is desirable and has the potential to surpass other training methods with further development.