Height map versus conventional 3D modeling for hard-surface digital game assets : AB testing the user preference
Petrova, Polina (2023)
Petrova, Polina
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202304256384
https://urn.fi/URN:NBN:fi:amk-202304256384
Tiivistelmä
3D asset creation is a complex process that includes multiple steps, which may not be efficient for assets that require less detail such as environmental props in 3D games. This thesis investigates the use of height map modeling as a more efficient alternative to conventional 3D modeling for creating visually appealing hard-surface assets. While height map modeling is not a new concept, there has been no research on its visual appeal to users or how it compares to conventional 3D modeling. The aim of this study was to compare two sets of models created with different workflows using an AB test with randomly selected participants. Results were analyzed with proportions z-test and chi-square test, showing no significant difference in visual appeal between the assets. The study demonstrates the potential of height map modeling as an alternative to conventional 3D modeling, providing more creative opportunities for artists when combined with emerging powerful tools.