How anatomical knowledge can guide 3D creature rigging
Kontinen, Miia (2022)
Kontinen, Miia
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2022052411483
https://urn.fi/URN:NBN:fi:amk-2022052411483
Tiivistelmä
The objective of this thesis was to examine the possible benefits and
disadvantages of applying anatomical knowledge to the rigging of 3D creature
characters. The hypothesis was that by examining real-life muscoskeletal
structures of various species of animals and translating them into biomechanical
concepts, it would be possible to build an accurate and functional rig for a
fantastical creature with speculative anatomical features.
Research methods included studying of relevant existing rigging resources such
as literature and tutorials created by industry professionals, as well as evaluation
of available 3D creature rigs with animalistic or atypical features. Research on
relevant anatomical features included veterinary databases and studies on
animal anatomy, as well as independent analysis of photographic and video
sources where applicable. Observations made through the research were tested
by implementing them into the production of a creature rig. The functionality and
usability of the creature rig were assessed through animation and stress tests.
The study proved that acknowledging relevant anatomical structures and
successfully simplifying them into biomechanical constructs was beneficial to the
functionality and performance of the custom creature rig, as it allowed building
more accurate control systems and prevented common mistakes. Additionally, it
was discovered that a rig production must take usability aspects into
consideration to be successful.
disadvantages of applying anatomical knowledge to the rigging of 3D creature
characters. The hypothesis was that by examining real-life muscoskeletal
structures of various species of animals and translating them into biomechanical
concepts, it would be possible to build an accurate and functional rig for a
fantastical creature with speculative anatomical features.
Research methods included studying of relevant existing rigging resources such
as literature and tutorials created by industry professionals, as well as evaluation
of available 3D creature rigs with animalistic or atypical features. Research on
relevant anatomical features included veterinary databases and studies on
animal anatomy, as well as independent analysis of photographic and video
sources where applicable. Observations made through the research were tested
by implementing them into the production of a creature rig. The functionality and
usability of the creature rig were assessed through animation and stress tests.
The study proved that acknowledging relevant anatomical structures and
successfully simplifying them into biomechanical constructs was beneficial to the
functionality and performance of the custom creature rig, as it allowed building
more accurate control systems and prevented common mistakes. Additionally, it
was discovered that a rig production must take usability aspects into
consideration to be successful.