"games" - Selaus asiasanan mukaan Metropolia Ammattikorkeakoulu

    • Analysing the changes in monetization of games in the 21st century 

      Lehtimäki, Elmeri (2021)
      Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical copy of a game, and you are set. This was the method of monetization for the most selling and the most played titles. During ...
    • Augmented Reality for Exercises for Elderly People 

      Zhu, Kun (2020)
      Augmented Reality (AR) physical training may have advantages over regular exercise training among elderly people. So exercise with AR tools can help to decrease the chance of falling and increase personal health. However, ...
    • Design in Games : game design and how does design affect the perception of the game? 

      Poryadina, Daria (2022)
      Game design is a very important part of the game development process. Creation of game content, bringing it into technical compliance. The study of the features of game design and its impact on the perception of the player ...
    • Digital Cricket Training via Gamification 

      Ghani, Asim (2021)
      The purpose of this project is to gamify the learning of Cricket in Finland. Cricket is a sport, which is growing in popularity, and the new learners can struggle with the complex nature of the game. The project aims to ...
    • Funding Flowchart for game startups in Finland 

      Kiviniemi, Suvi
      Publications of Metropolia UAS. OIVA-series (Metropolia University of Applied Sciences, 2021)
      This publication is a visual aid for understanding the different funding paths available for Finnish game companies with different goals and ambitions. The flowchart is designed to help game companies plan their funding ...
    • Game Testing Automation Guidance 

      Awad, Wael (2021)
      This thesis is a typical industrial case study, and the Kuuasema environment was used to execute the idea behind the study. The target was to automate tests in gaming applications and get a clear guide on how the company ...
    • Games – seriously!? CONNEXT game challenges 

      Lehto-Lundén, Tiina; Salmenkangas, Mai; Metropolia Ammattikorkeakoulu
      Publications of Metropolia UAS. OIVA-series (Metropolia University of Applied Sciences, 2021)
      Games – seriously!? CONNEXT game challenges is a web publication that can be read at the address http://www.metropolia.fi/gamesseriously. The publication gives practical examples of game challenges that can be used get ...
    • Games, seriously!? Serious games as a tool for empowerment 

      Metropolia Ammattikorkeakoulu (2021)
      This handbook explores the opportunities of game-based empowerment in three countries, namely Belgium, Finland and Sweden. It is targeted at professionals in the fields of teaching, social work and employment counselling, ...
    • Managing the story of non-linear interactive story game 

      Lindo, Sara (2020)
      This thesis is about non-linear interactive story games. The idea of non-linear games originated from a book genre called choose your own adventure. These books let the reader choose the way the story would go with multiple ...
    • Netcode Improvements for a Mobile First-Person Shooter Game 

      Meder, Jimmy (2023)
      This thesis details on the work done to improve netcode in a first-person shooter game for mobile platforms, while being employed as a Junior Programmer for the owners of the game. These netcode improvements updated the ...
    • Painting on 3D Objects During a Game’s Runtime 

      Malkki, Sakari (2023)
      Unity-pelimoottori tarjoaa tietyt työkalut, joilla peliobjekteja tai -hahmoja voidaan maalata pelissä. Nämä työkalut toimivat hyvin joissakin yksinkertaisissa tarkoituksissa silloin, kun kohteena ovat staattiset 3D-objektit. ...
    • Reality enhanced digital boardgame 

      Koskenneva, Teemu (2020)
      As the era of physical media is slowly coming to an end, oddities such as boardgames aided by audiovisual media, including VHS tapes and DVDs, have already disappeared from the market. The goal of this thesis was to design ...
    • Visual Scripting in Game Development 

      Knutsen, Kristófer Ívar (2021)
      This thesis explores how visual scripting is used in game development, both in practice and in theory. The topic starts on a broad level but is narrowed down to the two most popular game engines to date, the Unreal Engine ...