Study of procedural terrain generation in plain and spherical surfaces
Belda Calvo, Lia (2021)
Belda Calvo, Lia
2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021091117699
https://urn.fi/URN:NBN:fi:amk-2021091117699
Tiivistelmä
The subject of the thesis consists in a study of the different methodologies to approach a procedural terrain generator on a plane and a 3D spherical surface, using Processing3 a graphical Java IDE a simulator will be implemented to put in practice these concepts of spherical surfaces and planes to demonstrate their capabilities on game development, scenes compositions, etc. This thesis scope aims for three parts, first, a theoretical resume of the most important details of the terrain generation so everybody can understand the topic and why is important, second the actual procedural generation of terrain over a sphere or in a plane, and third an infinite coherent plane generation. This work will be based on previous knowledge over the matter and older implementations of it using Java frameworks.