Color design in game development
Patteri, Antero (2020)
Patteri, Antero
2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020121528255
https://urn.fi/URN:NBN:fi:amk-2020121528255
Tiivistelmä
The thesis has been created to work as a color centered guide to be used as JAMK
University of applied science’s study material. The thesis aimed to find out how
much does the color scheme of a character affect to first impressions the consumer
will get when playing the game, what are the things you have to keep in mind, how
does the global and religious symbolical meanings affect the colors and do certain
color combinations work on a randomly selected audience.
The thesis encompasses surface level touch for variety of areas that need to be
kept in mind when designing a color scheme for character, starting with brief
insight for color history, color blending options, color psychology and symbolism.
Further the thesis focused into giving a summary of the character design process.
The background research is conducted in quantitative manner, where books,
articles and other sources are utilized. Additionally, for the research, a small-scale
survey was produced to test the principles of color theory and color symbolism in
practice. As a result, a small guide was formed that provides a look into character
creation and the factors that should be kept in mind when designing a color palette
which proved to hold great importance throughout the characters design progress
to create desired effect, meaning and immersion
University of applied science’s study material. The thesis aimed to find out how
much does the color scheme of a character affect to first impressions the consumer
will get when playing the game, what are the things you have to keep in mind, how
does the global and religious symbolical meanings affect the colors and do certain
color combinations work on a randomly selected audience.
The thesis encompasses surface level touch for variety of areas that need to be
kept in mind when designing a color scheme for character, starting with brief
insight for color history, color blending options, color psychology and symbolism.
Further the thesis focused into giving a summary of the character design process.
The background research is conducted in quantitative manner, where books,
articles and other sources are utilized. Additionally, for the research, a small-scale
survey was produced to test the principles of color theory and color symbolism in
practice. As a result, a small guide was formed that provides a look into character
creation and the factors that should be kept in mind when designing a color palette
which proved to hold great importance throughout the characters design progress
to create desired effect, meaning and immersion