Enhancing learning experiences with AR and VR technology
Inkeroinen, Jussi (2020)
Inkeroinen, Jussi
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020121127680
https://urn.fi/URN:NBN:fi:amk-2020121127680
Tiivistelmä
As the virtual and augmented reality technology is becoming more accessible than ever before, the interest of integration of such technologies into modern learning environments is growing among educational institutions. Virtual and augmented reality technologies allow students to experience immersive educational content in any subject, improving their concentration power and allowing for detailed exploration of various learning topics.
The aim of this thesis was to examine what virtual and augmented reality technology offer for enhancing the quality of learning and to give insight into the practices of virtual and augmented reality application development.
The thesis explains the basic guidelines, tools and principles behind virtual and augmented reality application design and development. The thesis also tells about the development practices of an augmented reality application, designed to enhance navigation activities in Yli-Maaria School (Moisio Unit) together with a Helsinki based company Zoan Oy and Turku University of Applied Sciences as part of the Smart Learning Environments for the Future project, which is funded by European Regional Development Fund (ERDF). The project was built on Unity game engine and utilized Vuforia augmented reality software development kit.
The test results of the application suggest that both virtual and augmented reality technologies have great potential in the educational field by having a substantial positive impact on the quality of learning.
The aim of this thesis was to examine what virtual and augmented reality technology offer for enhancing the quality of learning and to give insight into the practices of virtual and augmented reality application development.
The thesis explains the basic guidelines, tools and principles behind virtual and augmented reality application design and development. The thesis also tells about the development practices of an augmented reality application, designed to enhance navigation activities in Yli-Maaria School (Moisio Unit) together with a Helsinki based company Zoan Oy and Turku University of Applied Sciences as part of the Smart Learning Environments for the Future project, which is funded by European Regional Development Fund (ERDF). The project was built on Unity game engine and utilized Vuforia augmented reality software development kit.
The test results of the application suggest that both virtual and augmented reality technologies have great potential in the educational field by having a substantial positive impact on the quality of learning.