Development of a wireless in-flight entertainment system for the airline industry
Aliev, Alisher (2020)
Aliev, Alisher
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020052714248
https://urn.fi/URN:NBN:fi:amk-2020052714248
Tiivistelmä
The airline industry is a highly competitive area of business. Due to different factors, like advancements in technology, globalization, and deregulation of the industry, dense saturation by airline companies is observed. In the face of tight competition, different strategies are applied by the companies to attract customers, increase sales and generate profit. One of the strategies is to provide better service onboard: catering, shopping, entertainment, etc.
The entertainment aspect of onboard service provision is a special area of attention since it can alleviate the unpleasant experience of long travels in confined space. However, the traditional method of installation of personal IFE screens on the rear surface of airplane seats comes at significant cost, and some airlines refuse to use the option. Nonetheless, there is a possibility of multimedia provision even without IFE screens.
The thesis project work aimed to develop the system of offline in-flight entertainment (IFE), including both hardware and software, that would work on board an airplane and provide access to entertainment media for passengers through wi-fi network. The work also included the evaluation of such system’s cost, that have been becoming popular and been installed by many airlines around the world. During the thesis project, full-stack work was done to develop a web application. Moreover, hardware was purchased and set-up for the application deployment. The final system was a fully operational offline IFE, that was providing access to multimedia through connection to its wi-fi network.
Important to note, that the pandemic of COVID-2019 virus, that drastically affected the global airline industry in 2020, was not included in consideration of this thesis project. The virus broke out at a time of thesis report finalization and therefore its severe negative impact was not additionally evaluated and provided in the theoretical section of the report.
The entertainment aspect of onboard service provision is a special area of attention since it can alleviate the unpleasant experience of long travels in confined space. However, the traditional method of installation of personal IFE screens on the rear surface of airplane seats comes at significant cost, and some airlines refuse to use the option. Nonetheless, there is a possibility of multimedia provision even without IFE screens.
The thesis project work aimed to develop the system of offline in-flight entertainment (IFE), including both hardware and software, that would work on board an airplane and provide access to entertainment media for passengers through wi-fi network. The work also included the evaluation of such system’s cost, that have been becoming popular and been installed by many airlines around the world. During the thesis project, full-stack work was done to develop a web application. Moreover, hardware was purchased and set-up for the application deployment. The final system was a fully operational offline IFE, that was providing access to multimedia through connection to its wi-fi network.
Important to note, that the pandemic of COVID-2019 virus, that drastically affected the global airline industry in 2020, was not included in consideration of this thesis project. The virus broke out at a time of thesis report finalization and therefore its severe negative impact was not additionally evaluated and provided in the theoretical section of the report.