Expedition Game Editor
Brandsma, Florian (2020)
Brandsma, Florian
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202004074628
https://urn.fi/URN:NBN:fi:amk-202004074628
Tiivistelmä
This thesis handles a personal project: The Expedition Game Editor. It describes the resource problems faced when developing adventure games while offering the editor as a solution.
The aim of the project was to provide a solution for affordable adventure game development. The editor allows developers to create adventure games without the assistance of specialists using built-in assets and game logic.
The production of the editor is still in progress, but it has reached a state where the initial phase of the game logic has been proven to work. The editor alleviates some of the problems in adventure game development, but it is not without its own limitations. Developers are restricted to only the built-in assets and logic, potentially limiting their creative vision.
In the future, the editor can be used to create simple and complex adventure games.
The aim of the project was to provide a solution for affordable adventure game development. The editor allows developers to create adventure games without the assistance of specialists using built-in assets and game logic.
The production of the editor is still in progress, but it has reached a state where the initial phase of the game logic has been proven to work. The editor alleviates some of the problems in adventure game development, but it is not without its own limitations. Developers are restricted to only the built-in assets and logic, potentially limiting their creative vision.
In the future, the editor can be used to create simple and complex adventure games.