Fake it till you make it: envisioning the end product with design artefacts
Glushkova, Ekaterina (2019)
Glushkova, Ekaterina
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019121727316
https://urn.fi/URN:NBN:fi:amk-2019121727316
Tiivistelmä
Design practice and research increasingly invites various stakeholders to contribute to the
design process. Generative practices are widely adopted to guide collaborative activities. In the discourse of creative collaboration, design artefacts have become a popular concept. Whereas previous literature gives examples of using boundary objects in design practices across the domain, in digital product design, there is a lack of studies that address the following questions: What are the repercussions of using the existing design assets as a starting point for designing a digital product? How does using high-fidelity digital artefacts early in the development affect the communication between stakeholders? The practical framework was developed by analysing several short-term empirical cases in relation to the existing literature on co-design and boundary objects. This study explores the relationship
of web designers with stakeholders in the co-creational settings from the designer’s perspective. We look into the early design phases, in which the most critical decisions concerning the product are made. Overall, the study suggests that introducing visualizations early in the development process improves communication and collaboration in the client-designer relationship.
design process. Generative practices are widely adopted to guide collaborative activities. In the discourse of creative collaboration, design artefacts have become a popular concept. Whereas previous literature gives examples of using boundary objects in design practices across the domain, in digital product design, there is a lack of studies that address the following questions: What are the repercussions of using the existing design assets as a starting point for designing a digital product? How does using high-fidelity digital artefacts early in the development affect the communication between stakeholders? The practical framework was developed by analysing several short-term empirical cases in relation to the existing literature on co-design and boundary objects. This study explores the relationship
of web designers with stakeholders in the co-creational settings from the designer’s perspective. We look into the early design phases, in which the most critical decisions concerning the product are made. Overall, the study suggests that introducing visualizations early in the development process improves communication and collaboration in the client-designer relationship.