Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
Leppanen, Nicholas Alexander Pentti (2019)
Leppanen, Nicholas Alexander Pentti
2019
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201904306892
https://urn.fi/URN:NBN:fi:amk-201904306892
Tiivistelmä
This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives were to create both an engaging and non-repetitive gameplay experience by taking advantage of the game’s complexity. The primary method used to research and develop the product was different types of playtesting. This covered black box playtesting, self-testing, blind playtesting, and Kleenex testing. Most methods were used in partnership with outside playtesters to reduce bias in the gathered information. Other research methods were also used to ensure that the final product took advantage of developments in game design theory. These methods covered research into similar game systems and research gathered from theoretical game design sources. This game project did end up demonstrating different aspects of game design related to solitaire card games and how complexity can be used to create engaging user experiences. While the final product was not developed to the full potential of the medium, as the game required another 4 to 6 months additional development time, the overall thesis can be considered a success as the project answered the research questions satisfactorily. In summary, that complexity can both add and enhance gameplay when used carefully so as to not overwhelm the player.
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