Effective Game Product Development
Nam, Nguyen Dinh (2019)
Nam, Nguyen Dinh
2019
Kaikki oikeudet pidätetään
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201903132750
https://urn.fi/URN:NBN:fi:amk-201903132750
Tiivistelmä
The purpose of this thesis was to study the process of making a game software for commercialization in an efficient way. As the game industry is still young and growing rapidly, the foundational knowledge is unlike the economy or music ones. There are rooms for experimenting and innovating as well as the demand for talents to produce games with decent qualities to expand and push the boundaries of the market.
First half of the paper shapes around the key elements of the game development process to fit in the scheme of business and production. This part will see through the ultimate purpose of having a transcendent pipeline so that the product can reach its best version of outcome.
The rest of the thesis focuses on the results of the literature review which is the craftsmanship of LilyPop, an artistic arcade two-hour game produced, part-time, in 19 months. This part also explains how the execution makes use of the researched theories and how I applied them. By having a concentration on the artistry of both the artwork and storyline, the game attempts to shift the spotlight of the industry towards games that create a beautiful platform to introspect and reflect on players’ life experiences like its precedents: Journey or Gris.
First half of the paper shapes around the key elements of the game development process to fit in the scheme of business and production. This part will see through the ultimate purpose of having a transcendent pipeline so that the product can reach its best version of outcome.
The rest of the thesis focuses on the results of the literature review which is the craftsmanship of LilyPop, an artistic arcade two-hour game produced, part-time, in 19 months. This part also explains how the execution makes use of the researched theories and how I applied them. By having a concentration on the artistry of both the artwork and storyline, the game attempts to shift the spotlight of the industry towards games that create a beautiful platform to introspect and reflect on players’ life experiences like its precedents: Journey or Gris.