3D platformer level design
Aaltonen, Toni (2018)
Aaltonen, Toni
Kajaanin ammattikorkeakoulu
2018
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018120419979
https://urn.fi/URN:NBN:fi:amk-2018120419979
Tiivistelmä
The goal of this Bachelor’s thesis was to design a level for Biting Mascot’s 3D platformer project Captain’s Tail and explore the intricacies of 3D platformer level design.
The first chapter elaborates on the meaning and goals of level design, so that the reader will better understand the subject of the thesis. It is then explained what was discovered while researching the common practices and different methods of level design in all game genres. Finally, these theories were attempted to put into practice in our company’s 3D platformer project.
The level design was based around the theoretical info found during research, then tested thoroughly and all observations were documented. To end the thesis, all observations are analyzed into a list of conclusions about 3D platformer level design.
The first chapter elaborates on the meaning and goals of level design, so that the reader will better understand the subject of the thesis. It is then explained what was discovered while researching the common practices and different methods of level design in all game genres. Finally, these theories were attempted to put into practice in our company’s 3D platformer project.
The level design was based around the theoretical info found during research, then tested thoroughly and all observations were documented. To end the thesis, all observations are analyzed into a list of conclusions about 3D platformer level design.