2D PLATFORM GAME : Developed using Unity game engine
Basu, Sourav (2017)
Basu, Sourav
Centria-ammattikorkeakoulu
2017
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2017122822586
https://urn.fi/URN:NBN:fi:amk-2017122822586
Tiivistelmä
The aims of this thesis were to create a game in 2D using the Unity game engine and to learn about the new development tools introduced throughout each update and Unity versions. Unity is a cross-platform game engine, therefore releasing the same project on different platforms is quite easy. With smartphones and handheld devices increasing in popularity, 2D games have attracted a lot of attention. Moreover, with updates over the past years, Unity has seen many changes in 2D development with the addition of new tools and mechanics, making game development much faster.
The game developed for this thesis is a platformer game. This means that the character in the game has to try to avoid traps, enemies and falling into death and must try to reach the finish line at the end of each stage. There is a health system in the game for the player and enemies so that they are attacked few times before getting killed. There is a point system, which the player is required to fulfill in order to end the stage. This game consists of three different stages, the third being the boss stage where a stronger enemy spawns. Killing the boss is the main objective of the game. Even though the game has only three stages, it is possible to create more stages in between, using saved assets in the projects assets folder, and this will be further explained along with other topics later into the thesis.
The game created as a result of this thesis is a good example of a modern-day 2D game. It is possible to use this as a step-by-step tutorial for creating a game.
The game developed for this thesis is a platformer game. This means that the character in the game has to try to avoid traps, enemies and falling into death and must try to reach the finish line at the end of each stage. There is a health system in the game for the player and enemies so that they are attacked few times before getting killed. There is a point system, which the player is required to fulfill in order to end the stage. This game consists of three different stages, the third being the boss stage where a stronger enemy spawns. Killing the boss is the main objective of the game. Even though the game has only three stages, it is possible to create more stages in between, using saved assets in the projects assets folder, and this will be further explained along with other topics later into the thesis.
The game created as a result of this thesis is a good example of a modern-day 2D game. It is possible to use this as a step-by-step tutorial for creating a game.