Creation of Game : Unity game for PC platform
Xie, Yuting; Helavirta, Antti (2017)
Xie, Yuting
Helavirta, Antti
Lapin ammattikorkeakoulu
2017
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2017060512346
https://urn.fi/URN:NBN:fi:amk-2017060512346
Tiivistelmä
Currently, the gaming industry is divided into two different development processes, i.e. Indie development and traditional corporate development model. Even though not completely different from each other, major distinctive differences between these development models are present during the multiple development processes. A majority of traditional development companies tend to only focus on financial benefits, where Indie developers are focusing on passion in gaming and industry in itself.
There are several objectives in this thesis work. Firstly, differences in traditional development and Indie development are examined from commercial, financial and development point of view. During this research work, a game demo was also created to have more in depth view towards Indie development. Further, multiple different development diaries and guidelines were examined, based on information gained through these guidelines the demo game was created. After the development process, the demo game was tested according to industry testing standards. Moreover, new programming language of C-Sharp was learned, in order to have more in depth views to the most common game development language. Additional help from developers’ friends and contact personnel were used during testing phase. In order to conduct industry standard testing procedures, people with different experiences towards gaming had to be used during the testing phase.
Constructive research method was used during the research phase of this thesis work. However, during the development phase, spiral model was used in order to have successful project. Majority of developed scripts created during this project were unnecessary to be presented during this development work and, therefore, they were left out from the text format.
The end result of this development work is a playable demo version of a game designed by the developers However, the game will not be presented to the public, due to further development in the future.
There are several objectives in this thesis work. Firstly, differences in traditional development and Indie development are examined from commercial, financial and development point of view. During this research work, a game demo was also created to have more in depth view towards Indie development. Further, multiple different development diaries and guidelines were examined, based on information gained through these guidelines the demo game was created. After the development process, the demo game was tested according to industry testing standards. Moreover, new programming language of C-Sharp was learned, in order to have more in depth views to the most common game development language. Additional help from developers’ friends and contact personnel were used during testing phase. In order to conduct industry standard testing procedures, people with different experiences towards gaming had to be used during the testing phase.
Constructive research method was used during the research phase of this thesis work. However, during the development phase, spiral model was used in order to have successful project. Majority of developed scripts created during this project were unnecessary to be presented during this development work and, therefore, they were left out from the text format.
The end result of this development work is a playable demo version of a game designed by the developers However, the game will not be presented to the public, due to further development in the future.