DATABASE DESIGN FOR THE ANDROID PLATFORM : Memory Game Database Design
Aina, Oluwasegun (2016)
Aina, Oluwasegun
Lapin ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201604295467
https://urn.fi/URN:NBN:fi:amk-201604295467
Tiivistelmä
There are thousands of mobile applications existing in a market that seems to be growing rapidly as the information technology sector develops. These applications vary in the software used for the development, data size, and the design to fit their purpose for example in the entertainment, medical, business and finance sector of the economy and the society at large.
The commissioning company Datero Oy requested for a game that will be published for Android platform. Presently, the implementation of the game exists, but it cannot be published because it has several hitches.
The aim of this thesis work is to design the database of a mobile game application i.e. Memory Game for the Android platform.
The qualitative research approach was one of the research approaches used in this thesis work. Based on the qualitative research approach some data was collected through an interview with the supervisor and some literature was studied.
The constructive research method is used to evaluate the previous game and provide a solution for the new game. Some of the solutions proffer for the new game is achieving data storage efficiency and a bigger database due to the fact that picture and sound features will be added to the new memory game.
The result of this thesis work is designing a database with SQLite language for the Android Platform for better processing of data. This is derived from the findings and the literature review on the design of the database.
The assignor and other members of the team, that are part of designing the memory game welcomed this suggestion because SQLite is compatible with other software that will be used by other members of the team in the cause of design and development of the memory game at a later day
The commissioning company Datero Oy requested for a game that will be published for Android platform. Presently, the implementation of the game exists, but it cannot be published because it has several hitches.
The aim of this thesis work is to design the database of a mobile game application i.e. Memory Game for the Android platform.
The qualitative research approach was one of the research approaches used in this thesis work. Based on the qualitative research approach some data was collected through an interview with the supervisor and some literature was studied.
The constructive research method is used to evaluate the previous game and provide a solution for the new game. Some of the solutions proffer for the new game is achieving data storage efficiency and a bigger database due to the fact that picture and sound features will be added to the new memory game.
The result of this thesis work is designing a database with SQLite language for the Android Platform for better processing of data. This is derived from the findings and the literature review on the design of the database.
The assignor and other members of the team, that are part of designing the memory game welcomed this suggestion because SQLite is compatible with other software that will be used by other members of the team in the cause of design and development of the memory game at a later day