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Mental health service users’ and professionals’ relationship with games and gaming
(Sage Publishing, 2018)
Background: Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service ...
Human rights education for nurses: An example from Finland
(Sciedu Press, 2018)
Background and objective: Nurses deal with complex human rights issues arising from difficult situations and ethical dilemmas involving patients, relatives, and health care professionals. Human rights education can enable ...