Haku
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Analysing pipeline for a realistic 3D game-ready weapon
(2023)
The objective of the thesis is to analyse the process of creating a realistic 3D weapon to be implemented in a console or a computer game by making a model of an AKSU-74 assault rifle from scratch. The pipeline used for ...
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)
Storytelling has been an important part of human nature as long as humans
have existed. The story is quite often one of the most important parts of any
book, film, or video game. Storytelling, and more specifically, ...
Game development for museums
(2023)
Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions.
The objective of the thesis ...
Optimization of 3D Models for Mobile Games: Balancing Quality and Performance
(2024)
Mobile gaming has reached a new level of popularity in recent years with an
increasing number of people playing games on their smartphones daily. While
smartphones have advanced significantly in terms of technology ...