3D Mobile Game Engine Development
Liu, Danyang (2012)
Liu, Danyang
Kemi-Tornion ammattikorkeakoulu Lapin ammattikorkeakoulu
2012
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201204305583
https://urn.fi/URN:NBN:fi:amk-201204305583
Tiivistelmä
With the rapid development of mobile games, more rich and colorful mobile games are demanded. While during the development of mobile games, a good mobile game engine is a key technology, since it can integrate some important functions in a framework. In my thesis, the objective is to design the framework of 3D mobile game engine. For completing the research, I put forward specific three research questions, and through understanding and learning the knowledge of professional technologies and the structure of 3D mobile game engine I find answers to the questions.
With a keen interesting as motivation, I research the basic frame structures and process of 3D mobile game engine design. The development of 3D mobile game engine design is based on J2ME platform. Specifically, my thesis introduces a framework, main components and operation principles of 3D mobile game engine.
During the designing process, the thesis expounds detailed architecture, specific engine layers, components and relative functions of 3D mobile game engine. Through the M3G and OpenGL API, the mobile game engine reasonably implants some 3D graphic technologies. In the implementation chapter, the thesis expresses some main functions around a scene management engine, which is a central sub engine in the whole mobile game engine structure.
This thesis can be perceived as a blueprint. The specific engine framework achieved practical values. However, with the limitations of mobile devices, implementing an integrative mobile game engine entity needs further researches and practices in future.
With a keen interesting as motivation, I research the basic frame structures and process of 3D mobile game engine design. The development of 3D mobile game engine design is based on J2ME platform. Specifically, my thesis introduces a framework, main components and operation principles of 3D mobile game engine.
During the designing process, the thesis expounds detailed architecture, specific engine layers, components and relative functions of 3D mobile game engine. Through the M3G and OpenGL API, the mobile game engine reasonably implants some 3D graphic technologies. In the implementation chapter, the thesis expresses some main functions around a scene management engine, which is a central sub engine in the whole mobile game engine structure.
This thesis can be perceived as a blueprint. The specific engine framework achieved practical values. However, with the limitations of mobile devices, implementing an integrative mobile game engine entity needs further researches and practices in future.