The hand drawn animation process : traditional and contemporary methods
Linna, Venla (2016)
Linna, Venla
Tampereen ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2016111616306
https://urn.fi/URN:NBN:fi:amk-2016111616306
Tiivistelmä
The rate of technological development in the past two decades has left a devastating mark in the world of hand drawn animation. Computer animation dominates the movie theatres and the hearts of the audience with ever more impressive 3D animated full feature films,having essentially made popular Western 2D cinema a thing of the past. The purpose of this thesis is to examine the state of the hand drawn animation industry from its traditional past to the digital possibilities of the present, to compare the methods that best retain its core principles, and to consider its continued relevance in the era of 3D animation.
In order to come to a thorough understanding of the industry, I undertook research into the history of hand drawn animation and its pioneers, in addition to conducting two expert interviews with present-day animators and creating two experimental animations to better understand the differences between traditional and paper-free animation workflows. Further research was done on the technology that supports the digitalisation of hand drawn animation, and the opinions of the animators that facing it were also charted.
The interviews and research showed that even while in decline, the traditional hand drawn process conducted by pencil and paper is still viewed as the benchmark, with technological advancements such as digital drawing displays being judged by how closely they approximate the experience and results of the traditional workflow.
My findings suggest that even as the industry drifts further away from the processes of the past, the standards they set continue to dictate the future of animation and the animators who carry the torch into the digital format.
In order to come to a thorough understanding of the industry, I undertook research into the history of hand drawn animation and its pioneers, in addition to conducting two expert interviews with present-day animators and creating two experimental animations to better understand the differences between traditional and paper-free animation workflows. Further research was done on the technology that supports the digitalisation of hand drawn animation, and the opinions of the animators that facing it were also charted.
The interviews and research showed that even while in decline, the traditional hand drawn process conducted by pencil and paper is still viewed as the benchmark, with technological advancements such as digital drawing displays being judged by how closely they approximate the experience and results of the traditional workflow.
My findings suggest that even as the industry drifts further away from the processes of the past, the standards they set continue to dictate the future of animation and the animators who carry the torch into the digital format.