3D level design using Unreal Development Kit (UDK) : the Mudskipper Family as case study
Arilesere, Sharaphadeen Olakunle (2016)
Arilesere, Sharaphadeen Olakunle
Turun ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2016102615446
https://urn.fi/URN:NBN:fi:amk-2016102615446
Tiivistelmä
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. This growth has brought about the need for easy creation of games, the result, game engines with predefined assets and features that ensure ease of development. Amongst the numerous phases of development or design a game is the “Level Design”.
Level design is all about the creation of levels and gameplay either through the use of geometries, level editors or AI scripting and placement, all of which requires artistic as well as architectural skills.
This thesis examines level design from three perspectives, the first of which delves into the history and theory of level design as well as the role played by level designers and how much of an effect it has in the overall production of a game.
The second deals with the requirements of designing levels using the Unreal Development Engine - a toolkit found to be useful for developers all through the production phase of a game. The final aspect of this thesis makes a case study of a project done using the Unreal Tool. The project, an adventure game titled “The Mudskipper Family” designed for the 4+ demography.
An iterative development approach was applied during the course the project and hopefully this work would be of benefit to those who intend to know more about level design and what it entails.
Level design is all about the creation of levels and gameplay either through the use of geometries, level editors or AI scripting and placement, all of which requires artistic as well as architectural skills.
This thesis examines level design from three perspectives, the first of which delves into the history and theory of level design as well as the role played by level designers and how much of an effect it has in the overall production of a game.
The second deals with the requirements of designing levels using the Unreal Development Engine - a toolkit found to be useful for developers all through the production phase of a game. The final aspect of this thesis makes a case study of a project done using the Unreal Tool. The project, an adventure game titled “The Mudskipper Family” designed for the 4+ demography.
An iterative development approach was applied during the course the project and hopefully this work would be of benefit to those who intend to know more about level design and what it entails.