User Interface System Implementation In Game Engine
Nguyen Tuan, Cuong (2016)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2016101915271
https://urn.fi/URN:NBN:fi:amk-2016101915271
Tiivistelmä
The thesis work was based on user interface implementation theory for RPG Maker MV, a Japanese game engine. The outcome of this work was creating a user interface system which was easy to configure and install whilst powerful enough for advanced users and developers.
In this project, many modern web technologies were used, such as HTML5, WebGL, single-page application with Angular.js 2, programming language TypeScript and Nw.js, an application runtime uses web technologies to build native app.
The project has successfully implemented the user interface framework, allows users creating their own design in-game. There was still room for further devel-opment, such as allowing users implementing new features with the provided UI tool, or allowing third-party developers integrating features into the system and tool with simple APIs.
In this project, many modern web technologies were used, such as HTML5, WebGL, single-page application with Angular.js 2, programming language TypeScript and Nw.js, an application runtime uses web technologies to build native app.
The project has successfully implemented the user interface framework, allows users creating their own design in-game. There was still room for further devel-opment, such as allowing users implementing new features with the provided UI tool, or allowing third-party developers integrating features into the system and tool with simple APIs.